tag:blogger.com,1999:blog-6366962561146992018.post2617669528047087355..comments2024-03-28T23:38:20.680+10:00Comments on A Galaxy In Flames: Setting up a battlefield for 7th Edition.Unknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6366962561146992018.post-41035041156927378852014-06-21T14:00:30.177+10:002014-06-21T14:00:30.177+10:00I actually think I remember that game too. Weren&#...I actually think I remember that game too. Weren't the alien Kryomek really bizarre looking? I think Gigeresque is the perfect term lol.<br /><br />Why did GW borrow it? GW borrowed a lot of good ideas a long time ago, such as the entire range in 1st edition fantasy, where they basically 'commandeered' the ideas from D&D who they marketed for at the time, along with various other games that the old White Dwarf had in it. I think the reason however that they didn't borrow the terrain ideas and mechanics is that GW didn't see terrain as important until 4th edition. Up until 4th, our tables were actually pretty bare, cover wasn't that big a deal, as most battles were 500-1000 point skirmishes. Add to this that by 4th/5th edition, a lot of the great innovators or ideas men were moved on. Think of the Perry twins, Allessio Cavatore, Andy Chambers etc. (granted this was sculptors and developers over a span of 6 years or so). Since then, GW has been less focused on good mechanics and game play, and doesn't get new ideas, let alone take ideas from anyone.<br /><br />Crazy?Anonymoushttps://www.blogger.com/profile/07904465965003296427noreply@blogger.comtag:blogger.com,1999:blog-6366962561146992018.post-79680226512283999132014-06-21T13:53:10.933+10:002014-06-21T13:53:10.933+10:00Those 'dried apricots' are actually orange...Those 'dried apricots' are actually orange silicon craters. They are nice and flexible, which stops them from being damaged in transport and was a great way to mark where vehicles have blown up.<br /><br />Of course that's not an issue in 7th, destroyed vehicles are transported away by aliens...<br />Anonymoushttps://www.blogger.com/profile/07904465965003296427noreply@blogger.comtag:blogger.com,1999:blog-6366962561146992018.post-55638689980250462682014-06-10T14:33:22.576+10:002014-06-10T14:33:22.576+10:00Great article MACCA
Enjoyment of the dried aprico...Great article MACCA<br /><br />Enjoyment of the dried apricot terrain in last table buddy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6366962561146992018.post-53715781079090954232014-06-08T20:47:53.817+10:002014-06-08T20:47:53.817+10:00I always wondered why, when GW were 'borrowing...I always wondered why, when GW were 'borrowing' some ideas from Kryomek many editions ago *cough*thudd gun template*cough* that they didn't borrow the terrain to points system for short-range/assault armies. In Kryomek if you were playing the Gigeresque Kryomek vs humans, if there was tons of terrain and nearly all shooting would be short range you each had equal points, if there was no terrain at all the Kryomek player got 3 times as many points as the human player got and midway was of course twice as much points. Anonymousnoreply@blogger.com