Friday, 23 May 2014

Raven Guard Legion Heavy Support Squad 1.

Ah, finally, back to models. I have been busy working on my articles an Books 1, 2 and 3 from FW, as well as some Alpha Legion, but today sees a return to my Raven Guard...

Lets take a look at some Legion Heavy Support in the form of Devastators. I love these guys, and having everyone equipped with heavy weapons makes sense. As I don't get to touch MK III a lot with the Raven Guard, these guys were fun, as the trim allows me to add a little extra colour. I magnetised their weapons so I can swap between the two at any time, but I have to say, I am so happy with how the plasma turned out, I might just use them all the time. You decide.

Plasma.


I have softly blued the barrel tips with some Guilliman glaze, and the plasma are just three levels of drybrushing with white over the top. No airbrushing at all on these guys except for the light dusting on their feet/lower legs.



Lascannons.


I haven't actually settled on a lens colour yet for the lascannons, so I am open to suggestions...



The Sgt was a fun extra bit. I wanted him to stand out, but without using a crested helm or a paint stripe, so I used the GW 40K Tac Squad 'Bane' face. Batman is screwed now! Also, I decided on a different plasma cannon, as if the Sgt has the more unique wargear, and the binoculars hint at him leading his troops and picking targets.


I used small black decals to apply numbers to the weapons (in this case, 3) so I can identify which weapons belong to which chap.



So there you have it,  Devastators in a nut shell. Hope you enjoy,

~Macca

Wednesday, 21 May 2014

Alpha Legion!


HAIL HYDRA!

Well, erhem, not exactly... Macca here, and today I bring you an army I have been doing some commission work on, an Alpha Legion army! Now it's not all finished yet, AND the guy who owns it helped paint it with me, as I used the army as a tutorial for him to learn some basics of airbrushing on. Shout out to Deano!






I built a custom 'Exodus' the sniper character from Book III for the army, and he wears slightly darker versions of the Alpha armour. There isn't anything special about him, as he is a freebie I have thrown in for my mate just so we could use the guy in games!



Now I know Rhinos are not that popular in 6th, but we couldn't resist kitting a few up with hunter killers.



I really went to town on these rhinos, fully painting the interiors, as well as unit numbers being applied to the inner hatches, caution stripes on the ramps, rust damage on the floors, walls and ramp.


This army was actually begun around the time Book II arrived, and was done around Christmas, for the most part. The Hydra symbol is from 40k, we decided to keep it as opposed to the high-contrast white Hydra as the subdued Hydra says something subtly about subversion and stealth, to us anyway.


Also visible are the unit markings on the right knee.


Now the army wouldn't be any fun without some kind of high-speed anti armour.... so we built 3 speeders. (I still have 3 more to do)


Each speeder comes with converted Heresy era crew.




The bases are all provided by Secret Weapon Miniatures, and as always, are of a fantastic quality.







Lastly, we come to the case. I had this case custom built by the lads at Laser Touch, based here in Melbourne Australia. These guys do amazing work, and I am so happy that I'm giving them a sly plug right here.

The case is designed to hold the entire army and the units I have yet to complete (lots of recon marines), and even has custom unit names traced into the surface.





Alpha 6, 7 and 8 are the Rhinos.



So that's all for now. If you liked this army, let me know, I am considering doing more commissions, although I have had massive troubles with my varnish supplier lately and it has slowed everything I do right down.

Take care,

~Macca

Musings On The Horus Heresy Thus Far: Part Two

Ok, yesterday in part one we took a look at why I got on the Horus Heresy choo-choo-train of happiness. We aren't going to revisit that topic, today is all about the books themselves.

So, Book 1, in short, blew our minds. We were delivered a simple ruleset, which relied upon using the same core army across all forces, but with subtle Legion-specific rules added which gives new flavour as well as some army list modifications you can use, (thanks to Rites of War) which allow you to really tailor your force to suit your particular theme. As I have previously stated, Rites of War are a fantastic way to change forces up, because although you gain something, something else is taken away from you, something you might really miss. This doesn't eliminate power gaming, however, it does limit it to more acceptable levels.


 Ah, that mysterious buzz word we all hear about but rarely see....

So what can you generally expect from a Legion, if the first 3 books are anything to go by? 

Well, expect:

-A set of basic special rules that apply to the army, namely rules like 'May always regroup, regardless of casualties" will always be there, as well as a unique one, such as 'Stubborn'. One of the rules is usually a limitation as well, such as 'Units with this rule may NOT voluntarily go to ground'.

-Two special Legion-only units, units which really hit the fluff bullseye, such as 'Rampagers' and 'Red Butchers'

-Two or more Special Characters that are integral to the history of that particular force, more often then not named characters from the novel series, with the occasional 'brand new guy' thrown in by Forge World for some flavour. Examples might include Kharn (the betrayer in 40K), Typhus (the host of the destroyer hive, again of 40K fame) or Sigismund, (first captain of the Imperial Fists, first Grand Master of the Black Templars, First Emperors Champion and 600 other titles..).

-A set of unique wargear, such as close combat or ranged equipment, ranging from chain-axes to chemical weapons. Mmmmm delicious fluff cupcakes....

-A unique Rite of War, usually bringing 3 new rules and 3 new limitations to the army, usually in the form of a change to their Force Organisation chart. Although not required to game, these add some real flavour, however you do require a Master of the Legion in order to use these.

-Finally, a Primarch. Every one of these us unique, with their special rules tailored to either make them a beast (compared to other Primarchs) or to make them a buff to their respective armies. Examples of the 'Beast' are Primarchs like Angron, who's rules almost solely benefit him, whilst the 'Buff-march' (new term, buff-primarch) includes someone like Lorgar, who is more driven towards increasing the effectiveness of his entire force, as opposed to being a death star which you drive up the guts of your opponent.

Miniatures and Kits

Alongside this, you have the miniatures themselves. Often fantastic in their own way, Forge World has (beginning with the Iron Hands) also deigned to make upgrade kits for the standard armour sets, allowing your models to really look the part. These kits include torsos, heads and funny enough, shoulder pads, but they were released from the get-go anyway. There is also a range of etched brass and transfers (tho I have a gripe here that Forge World has been lazy with bringing out transfers for many of the traitor Legions). One by one, each legion is slowly receiving a unique command squad set, as well as kits for their 'special units', such as Medusan Immortals, Grave Wardens etc. On top of this, there are custom Contemptor Dreadnoughts and multiple vehicle upgrade kits, mostly revolving around the doors.

There are the kits in the Horus Heresy Character Series as well. These kits include both the Primarchs, and the most notable Special Characters of the series, such as Typhus and Kharn. Unfortunately, these kits take a LONG time to do, as they are much more unique then any other aspect of the army, and can take quite a while to make an appearance, (Mortarion has jet been released, only 20 months after his rules were released).

I like what has been done with these armies, the one thing that really gets me down however is that the BASICS haven't been released across the range. By basics, I am referring to shoulder pads, and possibly helms and torsos. You see, if you are playing armies like Blood Angels, Ultramarines, Thousand Sons, Dark Angels.... you could be waiting a LONG time for your conversion accessories. This really hurts, because people don't want to make an army only to have to redo all their shoulders 18 months down the track. I will use my Thousand Sons as an example here, I built these models using MK II power armour, and their shoulders had Chapter House shoulder pads to stand in for the bizarre (and really annoying to freehand) symbol of the Legion. I hear in 2012 they are doing the Horus Heresy series, and a bunch of World Eater, Death Guard and Sons of Horus shoulder pads came out, ok cool. "Well," I think, "I guess since Prospero happened just about simultaneously with Istvaan 3, I can expect some Thousand Sons parts very soon." It's been two years, and after the news at the open day, I'm afraid that project will have to wait at least another year to 18 months. As I pointed out when replying to a comment yesterday on the blog, I actually have a few mates who have built Emperors Children forces, thinking that the transfers were just around the corner, but here we are 18 months on and they are considering ripping the shoulder pads off across their army and replacing them with the bulky embossed sculpted pads or having to freehand every shoulder. This is REALLY lazy as it is only a matter of designing some artwork in photoshop and printing it, they did it for three of the first four Legions released and none since!

This may sound all doom and gloom, or just whiny, but the fact is, it has actually put quite a few gamers off getting themselves involved in the Heresy. "Macca," I hear, "I want to play Dark Angels, but there are no parts for them except the transfers. what if I build them all and they change by the time Forge World gets to them?" To this, I have to say,

If you love your army, and it suits you, don't worry about Forge World changing things too much. I used the colour guides from old Chapter Approved articles to paint my Raven Guard, hence their markings and colours are subtly different to the ones in Book III. Does it phase me? Do I not get games? Hell no! Sure, it sucks not being able to build the Legion exactly as you want to, but be patient, Forge World will get around to it, and they will do it justice. I have nothing but faith in Alan Bligh, (note: I had nothing but faith in George Lucas once) and that's why I'm not too pissed off about Prospero going on the back burner.

Cost

Yeah, look, there is no easy way to say this: Forge World is expensive. However, this seems to greatly depend on where you live. In the UK, the Games Workshop (duh, where they sell the warhammers thingys derp) is noticeably cheaper then Forge World. Here in Australia, well, it isn't so clear cut. A set of 30 tactical marines in MK II, III or IV power armour, with some upgrades and a wide variety of weapons costs around ~$300. To buy the same amount of men in plastic from Games Workshop costs ~$230, however, you don't get the same upgrade option, you only get a couple of combi-weapons and some boltguns. To kit them out the same as the Legion Space Marines, you are looking at about the SAME COST. When it comes to vehicles, thanks to a not so bad exchange rate, and UK pricing, 3/4 of the Forge World vehicles work out cheaper then their off-the-shelf counterparts here! Yes, that's how much we get screwed by GW prices here, but that's not the point. The point is, that here, it's financially as viable to buy a Legion army then a 40K one. This is especially true considering how units often change from being good to terrible each release of a codex, often meaning you have to buy all new 'plastic-crack-cocaine' to stay competitive.

At the end of the day, it's a hobby, and all hobbies are expensive. Like any hobby, there is a pay off for the cost, and that's the warm gooey feeling we get from completing our goals. For the hobbyist, Horus Heresy, to me at least, is the pinnacle of Games Workshop and their dark sci-fi universe. It's not the cartoony world of 40K, it's the true Grim Dark Future. For me, cost is not an issue, I'm a hobbyist, first and foremost.

Afterword

There is a lot more that can be said about the models, the cost, the rules etc, but I have to not make this article too long. The point here is the basics, what does this mean to you, the wargamer/hobbyist, how does HH work for you. Well, that's all for now guys, I hope that I have been able to provide a little detail on what we have so far in the way of lists and miniatures. Until part three of this mini-series, take care,

~Macca



Tuesday, 20 May 2014

Musings On The Horus Heresy Thus Far: Part One.

G'day loyal followers, Macca here with the fourth 'Macca on Tactica' article. I thought with the Forge World Open Day just gone, as well as the release of the full trilogy of Istvaan now out of the way that I would give a few of my personal thoughts on how the series looks so far.


So, where to begin? I guess we should start with Istvaan III and "Betrayal". This book dropped late in 2012, and at the time, nobody knew quite what to expect. I had recently built a Thousand Sons force, using the MK II power armour, and found this to be a very rude shock as I knew then and there that my lovingly converted models with parts from around the globe would be soon superseded... or would they? I was serving in the army at the time, so I was away for much of the time between the announcement that the Horus Heresy was being done and the actual release. In truth, I expected the Heresy to be a cool niche, and in fact I was more concerned with the new Chaos Space Marine codex being released at the same time. 6th Edition 40K was brand new and I had high hopes of a competitive codex. Unfortunately (or fortunately, depending how you look at it) the chaos codex was the worst codex since... well, the last chaos codex.


(This sucks, unless you like dragons and zombies/cultists)

(This one was just as bad, but that's it's own sad story)


Needless to say, I was unimpressed, and ANYONE who knows me knows that if there is one topic that will always set me off, it's this piece of shit codex. (Also, for anyone who is curious and wants to debate this, 1. I suggest you don't, my mind is set; 2. I have written well over 1000 words on in a dot point format comparing units and costs as to why.)

Ok, back to the topic at hand. So, I had ordered Book 1 Betrayal from Forge World, and my good mate Cat had ordered the 'Limited Edition' piece of shit codex from Games Workshop. They arrived the same day, and he and I met up at his house to compare. For those of you playing at home, Cat is as passionate about things he dislikes as I am, and his 'Limited Edition' Codex actually cost MORE then Book 1 by $10! It is half the size, if that, and had far less love and care put into it. We couldn't believe it. You see, Forge World had done things like the Badab War, and we rated that series, the books were fantastic and well detailed, but this book was AMAZEBALLS! Alan Bligh, if you ever read this, you outdid yourself mate, you and the artists who detailed this book outdid yourself.

This is the first thing that really appealed to Cat and I, quality. For what us here in Australia consider as 'cheap' for this hobby, they had made a phenomenal book. The lists were great, and we could already see a real uniqueness to each Legion. I went home that night and began planing for a new army, which that Christmas materialised in the form of the Death Guard. Here's some shots containing most of that army.





 
This was the first 'realistic' army I had painted. It's a good army, above 'table top' standard, but you can see it has some flaws, and it has amateurish weathering because I didn't know what I was doing at the time. Not that many tutorials existed in late 2012 dealing with weathering, except the ones where people had taken it to extremes. Nowadays, I think I have a better grasp, and I have used what I have learnt since to write many of the tutorials on this blog.

(as a side note, I just sold this army for $700 Australian, which I think is 5 British Pounds if GW's prices are anything to judge by.)

I really got into the Horus Heresy around September/October in 2012, and I have to say, I have been hooked ever since, because unlike 40K, it seemed like the writers and sculptors at Forge World gave a damn, (this is personal opinion, but the sculpts and rules coming out seem A-class to me) not to mention, they were giving the FANS what they wanted. What was this? Primarchs and Legions. Yes, the Legions, glossed over by Games Workshop for 10 years as side units in the Chaos Undecided, er, Undivided Codexs. Here was the chance to take fully themed armies for our most beloved Legions in all their glory, led by characters who really were up to the task. Take a look at Kharn in the Horus Heresy, I mean, the guy is a total badass, and compared to his 40K counterpart is fantastic. (Apparently in 40K, at some point someone robbed Kharn at knife point and took all his good wargear. I shudder to think about what happened to Ahriman.)

"So," I hear you saying, "will you stop ranting about 40K and get to the point? Nobody cares about 40K, this is a 30K blog!" Well, you're right, it is, and nothing is more annoying then 30k being mixed up with 40K continuously, but my point here is contrast. I am comparing two products, released at the same time, both taking advantage of a new rules system. One, succeeded, and has bloomed and brought book after book with extensive rules and fantastic units, bringing the hobby to a new level. The other, sadly, has defined an entire Edition of 40K by failing in multiple areas, and set up the pogo-stick of codex power jumping up and down, possibly leading to the failure of 6th itself and the early release of 7th Edition. Just let that sink in for a second.

Anyway, I have ranted at length here, and I promise to be far more positive in the second part of this topic, where I will discuss the units, lists and all that goes with it. To be fair, I couldn't just get to the good part without describing how we got there, can I?

Until tomorrow, I leave you with this parting thought; If 40K 6th had been more balanced, would Horus Heresy have succeeded to this extent, or would it have been a niche like all the other Forge World books?

~Macca











Sunday, 18 May 2014

Finished Raven Guard Volkites and WIP Heavy Weapons

Ah, another day, and another unit down for the Raven Guard, with another on the way.

I finished off these guys a day ago, and got to use them in my game today with my good mate (re: asshole jerkface) Cat. Needless to say, with a drop pod guided by Alvarex Maun (no scatter), this unit arrived right where I wanted them to, and their volkites accounted for no less then the entire squad of Rampagers. Also of note is the fact that I ran 'counts as' Corax today, and he beasted his way through Kharn, some Red Butchers and Angron, the Lord of the Red Sands himself. Raven Guard players, (you know who you are) Corax is a MUST if you are going to run a Lord of War.

Enough of that, here are the 8 tactical support marines and an apothecary:





Also, I couldn't decide which I needed more, Lascannons or Plasma Cannons, so I magnetised a squad of 5 Legion Heavy Support chaps. Now I can pick and choose, thanks to a single magnet in each hand (if you do this at home, be VERY careful not to drill through the fragile hand.)



Having used all of my MK III legs on my many projects, I recycled a set for the Sgt, who also has a head from the new Tactical Space Marines set in 40k. I grabbed him a set of Binoculars from the SM scout set so I could give him this cool pose (I own the battlefield B@#ches!).


Well, that's all for me, will paint up these heavy weapons and the last of my destroyers this week,

Lots of Love, Gay Gay Love, the kind Mitch likes,

~Macca

Wednesday, 14 May 2014

Crusade Army Paint Schemes

You know what one of the most asked questions is, here at A Galaxy In Flames? What colour do I use, can I use this, can I use that. Well, today, I am going to answer all those questions, Legion by Legion, from a FLUFFY background. I don't care if you like Black Templars, so you're going to paint a Heresy army, we are looking at the real deal here. Lets get started shall we?

Legiones Titanicus:
Ok, these guys you can paint pretty much how you like, keep in mind that they are subservient to the Legions, but owned by the Mechanicum. This means that if you paint them, you're pretty much free to do as you want, however, the Titans will NOT have Legion heraldry, they might have a small icon on display to show that they have served with a particular Legion, but that's it. Ultramarines don't have blue titans, blood angels don't have red ones.

Legiones Astartes:

Dark Angels:
Pre-Primarch: Black armour, red or silver trim, black shoulder pads.
Post-Primarch: Black armour, red or silver trim, green shoulders on those born on Caliban, knightly heraldry on the right shoulder. Penchant for large pointy things, aka greatswords.
Favourite Armour: MK II

Emperors Children:
Pre-Primarch: Purple/pink armour, gold trim, some white shoulder pads.
Post-Primarch: Purple/pink armour, gold trim, some white shoulder pads. These bitches like leather straps and often wear loin cloths.
Favourite Armour: MK IV

Iron Warriors:
Pre-Primarch: Silver armour, gold trim, black shoulder pads, use of yellow and black hazard stripes.
Post-Primarch: Silver armour, gold trim, black shoulder pads, use of yellow and black hazard stripes.
Favourite Armour: MK III

White Scars:
Pre-Primarch: White armour, Red or gold trim, white shoulder pads, use of red patterns on armour.
Post-Primarch: White armour, Red or gold trim, white shoulder pads, use of red patterns on armour as well as red lightning bolt shapes and geometric designs. Wolf pelts also used.
Favourite Armour: MK II

Space Wolves:
Pre-Primarch: Grey armour, grey trim, grey shoulder pads.
Post-Primarch: Grey armour, grey or gold trim, heraldric shoulder pads, use of geometric shapes, runes and wolf pelts.
Favourite Armour: MK II/III
Imperial Fists:
Pre-Primarch: Yellow armour, black trim, yellow shoulder pads.
Post-Primarch: Yellow armour, black trim, yellow shoulder pads, use of lots of fists, as well as habits such as chaining weapons to arms on templar units, big fans of power fists.
Favourite Armour: MK III

Night Lords:
Pre-Primarch: Blue armour, gold trim, blue shoulder pads, use of lightning bolts.
Post-Primarch: Blue armour, gold trim, blue shoulder pads, use of lightning bolts, bats wings on their helms, skulls, blood, standard terror imagery. A red glove denotes shame and a death sentence.
Favourite Armour: MK II/III/IV (pretty much take your pick)

Blood Angels:
Pre-Primarch: Red armour, gold or black trim, red shoulder pads.
Post-Primarch: Red armour, gold or black trim, red shoulder pads, use of symbols like blood drops, chalices, lots of finery, similar to the Emperors Children but without being garish.
Favourite Armour: MK II/III/IV (pretty much take your pick)

Iron Hands:
Pre-Primarch: Black armour, silver trim, black shoulder pads.
Post-Primarch:  Black armour, silver trim, black shoulder pads, their hands are painted silver, heavy use of bionics, black armour has a blue/purple glaze to it.
Favourite Armour: MK II/III/IV (pretty much take your pick due to their constant involvement with the mechanicum, they had access to all types, but mostly used MK III)

World Eaters:
Pre-Primarch: Blue armour, gold trim, white shoulder pads.
Post-Primarch:White armour, gold trim, blue shoulder pads, use of chains, teeth, other barbaric kinds of imagery on their armour. Destroyer units wore black.
Favourite Armour: MK II



Ultramarines:
Pre-Primarch: Blue armour, gold trim, blue shoulder pads.
Post-Primarch: Blue armour, gold trim, blue shoulder pads, use of Roman imagery such as Gladius swords, many crested helms, many leather straps and excessive gold trim.
Favourite Armour: MK II/III (pretty much take your pick)

Death Guard:
Pre-Primarch: Grey armour, gold trim, grey shoulder pads, however the left arm and shoulder was crimson.
Post-Primarch: Bone armour, gold trim, green shoulder pads, use of spikes and similar looking armour to German shock infantry of the first world war with gas masks.
Favourite Armour: MK III
Thousand Sons:
Pre-Primarch: Red armour, bone or gold trim, red shoulder pads.
Post-Primarch: Red armour, bone gold trim, red shoulder pads, use of Egyptian imagery such as headgear, tabbards, hieroglyphs, weaponry (close combat), these guys love loin cloths on every man.
Favourite Armour: MK II/IV (equal images of both in use, although I would go with the MK II personally)
Luna Wolves/Sons of Horus:
Pre-Warmaster: White armour, black trim, white shoulder pads.
Post-Warmaster: Green armour, gold trim, black shoulder pads, use of Cthonian glyphs on their armour and multiple stylised versions of their own Legion heraldry. Elite units such as the Justaerin and Catulan Reavers wore black armour with red shoulders.
Favourite Armour: MK IV (only the best for the Warmaster)

Word Bearers:
Pre-Istvaan: Grey armour, red trim, grey shoulder pads, use of books, Colchissin glyphs and markings.
Post-Istvaan: Crimson armour, black trim, crimson shoulder pads, use of books, Colchissin glyphs and markings, much use of chaotic symbols.
Favourite Armour: MK II (pretty much take your pick)

Salamanders:
Pre-Primarch: Grey armour, grey trim, grey shoulder pads.
Post-Primarch: Green armour, gold trim, black shoulder pads, use of giant lizard skins and skulls to decorate their armour, much artificer crafted wargear.
Favourite Armour: MK III

Raven Guard:
Pre-Primarch: Grey armour, grey trim, grey shoulder pads.
Post-Primarch: Black armour, black trim, black shoulder pads, veteran units might have white arms, depending on heritage, the right shoulder occasionally had trim colouring to denote unit type, such as green for tactical units.
Favourite Armour: MK IV (then MK VI, as they were the first users and it was named for their Primarch. The stealthiness of the suits sealed the deal.)

Alpha Legion:
Pre-Primarch: Teal armour, silver trim, teal shoulder pads.
Post-Primarch: Teal armour, silver trim, teal shoulder pads, use of Hydra iconography, scales and confusing emblems were also placed onto the armour.
Favourite Armour: All armour MK's, Alpha Legion will use whatever they need.

Note on Legion colours:

These colours are represented in the Horus Heresy books from Forgeworld, but there is often debate as to when they are used and on what units. I have just simplified what they have already done, including for legions not yet published (but who can be seen in artwork FW has released).

All Legions use the same colours for all units except where otherwise listed, even the HQ units. Librarians, chaplains, apothecaries and techmarines all wear legion colours, with only a shoulder pad (usually the right) and a few symbols on their armour to mark them out as different. When painting these units however, feel free to play with the colour schemes to get what feels right for your army.

Note on Mechanicum colours:

With the Mechanicum, units which work directly for the Legions and are no longer strictly associated with the main Mechanicum on Mars often bear Legion iconography on their shoulders, with one shoulder bearing the shoulder colour and marking of the Legion. Most other Mechanicum units with Mars loyalty will be in metallic schemes with crimson shoulders or black shoulders, as the Ommnisah emblam directly ties them to their herritage.



Ok, that's all for now, if there is anything I got pretty badly wrong, do point it out. The hardest part with this list is that there has been a lot of changes to the fluff over the years, and I have had to come out with the happy medium. I hope this is helpful, until next time, take care.

~Macca







Monday, 12 May 2014

Raven Guard Legion Command Squad

G'day, Macca here with something similar but different.

Two days ago, I was playing a 1500 point 2v2 game, and the Raven Guard performed awesomely. I did however wish that I had more combat presence on the battlefield, and since I plan on getting Corax in about 5 years, (when Forge World will release him, at this rate) it would be cool to have a command squad with him. So, I picked up some Sanguinary Guard, a scalpel, file, and some MK II and IV bits, and set to work.

I thought that since they would accompany the Primarch, or at the least, a Praetor, I would make them a little fancy. Those who know me know I don't go for Games Workshop highlights and other junk, (the ability to do 400 highlights doesn't make you an artist, it makes you a guy who can draw one line on top of another, but thinner, grumble grumble grumble), so I settled on a little freehand.I kept the scheme simple enough, simple grey tones, supposed to echo what Forge World has done, so it's a little rough, but it's supposed to be 'hand painted' by the legionaries themselves. Also, with this look, I decided to keep them very clean, with very very soft damage, try and spot it, the camera hides it well.

So, without any further rambling, here is my fully legal, 3 man Command Squad with Jump Pack:









You'll notice I used the blood drops from the original kit as a base for raven skulls, and I chose to use mostly bronzes to really help separate them from the regular infantry, (cos, you know, the wings aren't a giveaway..)

That's all for now, come visit again soon,

~Macca