Well, it's been a hectic few days, but the time has finally come to unveil the Mechanicum Themed Imperial Knight. This was a crazy time, with me doing not one but THREE of these guys at once. It's not something I want to do again any time soon, but I am very happy with the results. I chose to use source lighting in the cockpit, as it's something I have never really gotten into, and it came out good enough that I might do it again in future. Well, enough of the talky talk, onto the pictures.
So there you have it, if you like/hate them, please let me know.
Tuesday, 11 March 2014
Monday, 10 March 2014
Mechanicum Themed Imperial Knight: Part 5
Ok, so we are nearing the end of the long road, and I have to say I can't wait. These are already shaping up to be something spectacular, what a kit!
Lets get started with the trim. Bronze is the colour of the day, and the bronze I have chosen is Balthasar Gold as a base. This had to be quite watered down as I was hand painting it on and wanted no blemishes. I found that 2-3 coats gave me great coverage.
Next up is Hapshut Copper. This is almost identical to the first colour, and helps to really get the solid colour across the surface.
Lastly, a gentle coat of Sycorax Bronze. This is only used as a subtle highlight on things such as the braziers on the joint between the red hull and the hazard stripes, as well as on edges.
I then had to paint all of this...
I also took the time to paint the cockpit window and the frame. This is a 4 stage-blue mix with a Guilliman Blue Glaze over the top to add a blue sheen to the black base coat.
The central hull in the three features an aquilla below the mechanicum sigil. This is so I can easily point out the Paladin Knight in games. He will also sport a large full aquilla on his left shoulder.
I have also sponged the hazards softly with the yellow mix I made earlier when I first painted the hazards. I also mixed a grey-black so that I could damage the yellow ever so slightly
I also painted the chest scroll using Steel Legion Drab, highlighted up to Zandri Dust.
Ok, so here are the decals and the battle damage. I have chosen to keep the damage very restrained. With such a 'mini-titan'esque paint job, the last thing I want to do is cover it in nasty sponging.
So, as of Sunday night, here is where the Knight Spearhead is at:
Well, that's all for now, tune in tomorrow for the finale!
~Macca
Lets get started with the trim. Bronze is the colour of the day, and the bronze I have chosen is Balthasar Gold as a base. This had to be quite watered down as I was hand painting it on and wanted no blemishes. I found that 2-3 coats gave me great coverage.
Next up is Hapshut Copper. This is almost identical to the first colour, and helps to really get the solid colour across the surface.
Lastly, a gentle coat of Sycorax Bronze. This is only used as a subtle highlight on things such as the braziers on the joint between the red hull and the hazard stripes, as well as on edges.
I then had to paint all of this...
I also took the time to paint the cockpit window and the frame. This is a 4 stage-blue mix with a Guilliman Blue Glaze over the top to add a blue sheen to the black base coat.
The central hull in the three features an aquilla below the mechanicum sigil. This is so I can easily point out the Paladin Knight in games. He will also sport a large full aquilla on his left shoulder.
I have also sponged the hazards softly with the yellow mix I made earlier when I first painted the hazards. I also mixed a grey-black so that I could damage the yellow ever so slightly
I also painted the chest scroll using Steel Legion Drab, highlighted up to Zandri Dust.
Ok, so here are the decals and the battle damage. I have chosen to keep the damage very restrained. With such a 'mini-titan'esque paint job, the last thing I want to do is cover it in nasty sponging.
So, as of Sunday night, here is where the Knight Spearhead is at:
Well, that's all for now, tune in tomorrow for the finale!
~Macca
Labels:
30k,
Airbrush,
How To:,
Imperial Knight,
Mechanicum,
Vehicles,
Weathering
Mechanicum Themed Imperial Knight: Part 4
So day 3 of the build has dawned. It's a lovely Sunday morning here in Australia, so I thought what better to do then to go into my Resin Cave and do some more work on my triple Knights.
The models were brushed over in Khorne Red, and then given a solid coat of Wild Rider Red. The red is reasonably bright, but once the oils go on and the bronze and brass effects, the red will really need to pop. To give you an idea, at the moment these are about as bright as Blood Angels, but a tad on the darker side.
When working on larger panels like this, the airbrush is your friend. It is important if you are hand painting these panels to water your paint down, as streaks will show up very easily. I have also chosen to paint some plates in black and white for Mechanicum, so they are not shown.
Next up after the red, comes the Hazard Stripes. These seem to be a reoccurring theme on Knights, and I do like them. I am not a fan of the white edges GW has painted onto theirs, also I don't like the idea of the whole upper torso being striped, it seems like a bit of overkill. So, instead, I have chosen to paint the rear half of the upper carapace in Hazard Stripes.
First up, I have put a line of tape down to stop me painting over the red. I have also hit the black area with a dark grey I mixed up. This helps to break up the solid black from the undercoat.
Next, I have applied a few lines of tape onto the cutting pad. I made a stencil up for the angle I wanted, and I sliced the tape in a line so that the angles would match across the lines.
Next, I applied the tape, making sure to butt them up against one another down the centre of the carapace as best I could. It doesn't have to be perfect, as I am going to weather the carapace after anyway.
So, with all three done, it's off to the painting board.
A little Zandri Dust mixed with some old Golden Yellow makes a nice and vibrant yellow. The key here is patience. Don't try to do the stripes in one coat. I find that dusting the carapace and moving on is the easiest way, as by the time you get back to the first one, it is dry and ready for the next coat. In the end it took 3 coats.
After pulling off the tape, here is what I was left with.
Again, not 100% perfect at the joints, but nothing I can't touch up, especially with the weathering I have in mind.
So there you have it, part 4 on the knight. Part 5 will be all about painting trim, applying decals and adding battle damage.
Part 5 is scheduled for 3 hours time from when this bad boy drops.... that's right, you're getting two blog posts in one day today, so it's a big Mechanicum Knight day ahead for those who are interested.
The models were brushed over in Khorne Red, and then given a solid coat of Wild Rider Red. The red is reasonably bright, but once the oils go on and the bronze and brass effects, the red will really need to pop. To give you an idea, at the moment these are about as bright as Blood Angels, but a tad on the darker side.
When working on larger panels like this, the airbrush is your friend. It is important if you are hand painting these panels to water your paint down, as streaks will show up very easily. I have also chosen to paint some plates in black and white for Mechanicum, so they are not shown.
Next up after the red, comes the Hazard Stripes. These seem to be a reoccurring theme on Knights, and I do like them. I am not a fan of the white edges GW has painted onto theirs, also I don't like the idea of the whole upper torso being striped, it seems like a bit of overkill. So, instead, I have chosen to paint the rear half of the upper carapace in Hazard Stripes.
First up, I have put a line of tape down to stop me painting over the red. I have also hit the black area with a dark grey I mixed up. This helps to break up the solid black from the undercoat.
Next, I have applied a few lines of tape onto the cutting pad. I made a stencil up for the angle I wanted, and I sliced the tape in a line so that the angles would match across the lines.
Next, I applied the tape, making sure to butt them up against one another down the centre of the carapace as best I could. It doesn't have to be perfect, as I am going to weather the carapace after anyway.
So, with all three done, it's off to the painting board.
A little Zandri Dust mixed with some old Golden Yellow makes a nice and vibrant yellow. The key here is patience. Don't try to do the stripes in one coat. I find that dusting the carapace and moving on is the easiest way, as by the time you get back to the first one, it is dry and ready for the next coat. In the end it took 3 coats.
After pulling off the tape, here is what I was left with.
Again, not 100% perfect at the joints, but nothing I can't touch up, especially with the weathering I have in mind.
So there you have it, part 4 on the knight. Part 5 will be all about painting trim, applying decals and adding battle damage.
Part 5 is scheduled for 3 hours time from when this bad boy drops.... that's right, you're getting two blog posts in one day today, so it's a big Mechanicum Knight day ahead for those who are interested.
Labels:
30k,
Airbrush,
How To:,
Imperial Knight,
Mechanicum,
Vehicles
Sunday, 9 March 2014
Mechanicum Themed Imperial Knight: Part 3
Ok, so today, I actually have put paint to model. This is a really basic post, and covers the metallics on the weapons and body.
To start with, Ironbreaker and Chainmail were mixed together and applied to the entire warmachine. Then, Mithril Silver was also added to the mix. The helped to give us a really good blend of silvers from dull to bright across the Knight.
Next, I mixed some Khorne Red and some Tamiya XF-1 Black into the airbrush and the silver mix. I then applied this to many of the joints and to the weapon barrels in order to give a burnished look.
After this stage, I then mixed more black in and made quite a dark metallic colour. I then airbrushed the weapon tips and vents across the Knight. For those who don't have an airbrush, fear not! This same look can be achieved by using washes and glazes, and slowly building the colours up with a brush. As I have 3 of these bad boys and very little time, I elected to use the airbrush.
So after that, this is where all 3 of the knights are at.
Oh and I also painted the bases while I had the chance. These are painted in almost the exact same way as the bases painted earlier by Mick, which you can see here.
I'm not super happy with the last base as it frosted a little around the checker plate when I varnished it, I will have to fix that. Still, we now have something resembling 3 Imperial Knights.
Well, that's all for now, I hope too see you all again soon.
To start with, Ironbreaker and Chainmail were mixed together and applied to the entire warmachine. Then, Mithril Silver was also added to the mix. The helped to give us a really good blend of silvers from dull to bright across the Knight.
Next, I mixed some Khorne Red and some Tamiya XF-1 Black into the airbrush and the silver mix. I then applied this to many of the joints and to the weapon barrels in order to give a burnished look.
After this stage, I then mixed more black in and made quite a dark metallic colour. I then airbrushed the weapon tips and vents across the Knight. For those who don't have an airbrush, fear not! This same look can be achieved by using washes and glazes, and slowly building the colours up with a brush. As I have 3 of these bad boys and very little time, I elected to use the airbrush.
So after that, this is where all 3 of the knights are at.
Oh and I also painted the bases while I had the chance. These are painted in almost the exact same way as the bases painted earlier by Mick, which you can see here.
I'm not super happy with the last base as it frosted a little around the checker plate when I varnished it, I will have to fix that. Still, we now have something resembling 3 Imperial Knights.
Well, that's all for now, I hope too see you all again soon.
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