Showing posts with label Scenery. Show all posts
Showing posts with label Scenery. Show all posts

Thursday, 25 June 2015

Macca's New Table + General Terrain Thoughts

G'day folks, Macca here and today I'm going to talk about my new table, as well as some of my opinions on table setup. First up, the whole table is a Games Workshop Sector Imperialis, with almost entirely GW terrain (the fuel dump is from Forge World's Anphelion Base, and the crane is a scratch build of mine).


When designing this table, I had two key considerations:
-near symmetry
-unique buildings

The idea with a good table is that the sides should be pretty balanced. There's nothing worse than what I call 'Omaha Beach' tables, where one poor sod gets placed in an open field and the other guy deploys inside a fortress. Yes, by the way, I have seen it first hand at a tournament, a marine player was set up in open ground whilst a guard player had 3(!) fortresses of redemption to set up in, needless to say, that was a bit f%&ked.

So, that in mind, each side has 3 main buildings, a pair of craters, a pair of shared central buildings designed to block LOS so that total dakka forces can't just have their way (there are plenty of open areas, but you have to work for them, you can't just rock up and play like the Tau). I also added some unique buildings.

Unique buildings? Well, the idea here is that if I want to add a little extra depth to my games, such as a narrative campaign, these buildings can have special rules and/or be objectives in their own right. I have:
-Water Plant  (a single unit inside here gains FnP 6+, does not apply to MC's)
-Chemical Plant (one infantry or MC unit occupying these ruins counts as having shroud bombs and rad grenades)
-Fuel Dump  (chance to ignite when a unit occupying the dump or using it as cover is shot by a weapon S7 or over, or a weapon with the flamer rule type, on a roll of a 5+. A large blast S4 AP4 is placed anywhere on the dump by the player who ignited the dump)
-Power Plant (add the twin-linked rule to heavy-type las or lance weapons on infantry or MC units if they hold the building uncontested)
-Crane (grants line of sight to the entire map if held for the purposes of barrage weaponry line of sight)

These buildings have some crazy rules, so you can exploit them if you like, and it makes them worth capturing if you can, as much like a real battle, they represent some great objectives. A unit of Castellax with Darkfire Lances holding the power plant? DEATH. Anyway, you don't have to use any of my rules, you can instead use the Book I and IV cityfighting rules and ruins charts.

 STREET SIDE 1

This side of the street houses two of the unique buildings, the Water Plant, as well as the Crane. Two regular buildings, a large broken aquilla and a pair of craters. The power plant is shared between the two sides, as is the large central ruins.

 STREET SIDE 2

On this side of the street, the second half of the power plant is in place, as well as the Fuel Dump and Chemical plant. Two regular buildings, a large marine statue and the last pair of quake craters finish this side.

Here is the crane and fuel dump, as well as a good overview of the large (and very symmetrical)  central building.  The water plant is directly behind the crane as shown.

At this end, the board is relatively open for line of sight, that said however, it also has numerous objects which can be used as cover. (Not including my dice and templates of course.)

The central ruin straddles these twin aquillas. Good ol' Games Workshop, can only make something grimdark with skulls or eagles.

Speaking of which.... SKULLS FOR THE SKULL GOD. I uh, I mean, uh...

I chose to use dull brasses to create the reliefs, using some Thallax Gold from Forge World and some Copper from Minitaire, with several washes of the GW technical paint Nihilakha Oxide. I have a bunch of old bronze and brass floating around here thanks to work (no I'm not stealing it, I recondition it for those wondering) so I was able to do a fairly true-to-life weathering effect.



The quake craters are a very simple scheme, simply designed to suit the board. They are very subdued, and I tried to use as little colour as possible. Every manhole (personhole to any politically correct douche bags) cover is painted in a soft bronze, and heavily tarnished (these things do sit in the street corroding for years and years).

Anyway, I hope you enjoy the table, as well as my crazy ideas for it,

~Macca

Sunday, 29 March 2015

A Galaxy In Flames Video: Snow Basing Tutorial

Hey guys, a quick video on using Secret Weapon's realistic snow to create snow effects.




We hope you like the video, if you do, let us know!

~Macca

Wednesday, 19 November 2014

Istvaan III Table: Comms Tower

Keepy here,

Now for the biggest of them all...

I couldn't help myself. I just had to one up the bell tower and reach for the stars with the most vertically endowed building to date - The Comms Tower!

This is the template I had chosen for the structure. Four tiles wide at the base going to two rows of three then a single tier of two wide.




Initial build is the same as the previous buildings, sides were constructed then pinned to a double layer of cork:







I then started to add Juwella tiles to the base... only to find I would run out with 1/3 of the floor to go...




To take out my frustrations, I weathered the tiles with the back end of a ball pein hammer - I love the way shattering plaster tiles looks! Several strikes later and I was back in the frame of mind to sort out the issue at hand.




There were no tiles left in stock in Australia that I could find, so I came up with an ad-hock solution which seemed to work quite well: Adding an elevated stage. This was constructed using left over "fence" pieces from the GW building sets, cork and plasticard. I also used the steps from another GW building set.

















With the elevated stage taken care of, it was time to make the first floor. I differed slightly from my usual floor building techniques by having hardly any overhang to make the building look more slender.






As usual, this was magnetised and the floor was then build on for the next set of levels.





It was at this point I realised that I had added an extra floor on the base level of the building... Oh well, more height I guess!



As I mentioned before, there is hardly any room on the edge of the added floor. You can fit a 25mm base in between the vertical supports on the outside of the building:







On with the next floor, this is technically the top floor but I plan on having a small "comms room" on the top of this level for radios and a antenna tower:





The Comms Tower thus far:




I then started work on a antenna mast and comms room. The mast was made out of GW ladders and a plastic building truss strengthened with a couple of I Beams glued onto it's vertical sections:




Radio room now mounted:




And now the completed product, battle damaged and also magnetised antenna mast!














Well there you go, a very pic heavy post on a single structure that took a long time to build! I am glad I improvised with filling in missing floor tiles rather than wait for more to become available, the payoff was excellent. It also used up some spares in the bits box which were sitting around doing nothing!.

So this officially finishes the construction phase of the Istvaan III Table, from here on in it is painting! It has been a long time coming but really happy with how this whole project is going. As always, I look forward to your comments, critiques and ideas.

Talk soon

Keepy

Links:

http://www.back2base-ix.com

Istvaan III Table: Concept and Design
Istvaan III Table: Battleframe 5000 Tile Construction
Istvaan III Table: Battleframe 5000 Tile Construction Complete!
Istvaan III Table: Road Sections
Istvaan III Table: Bell Tower
Istvaan III Table: Proxy Fit 1
Istvaan III Table: Governor's Residence
Istvaan III Table: Proxy Fit 2
Istvaan III Table: Habitation Block + Back2Base-ix Promo!
Istvaan III Table: Crater Tiles
Istvaan III Table: Building and RampTiles
Istvaan III Table: Battle Damaged Roads
Istvaan III Table: Table Update
Istvaan III Table: Comms Tower