Sunday, 13 March 2016

Mandolf's Legacy Chapter One

The boys here at A Galaxy in Flames have been partaking in some DeathWatch Roleplay. The games have been so much fun, and so engaging and cinematic at times that we have often been talking and talking about what happened in each session for days after. Our guest writer, Dean Ferguson has expanded upon our post game chatter to write some fiction depicting what happened during the games. What he wrote was so good that we decided to try keep a running story of the dramatic encounters of Kill Team Praetorus Gamma.

Hope you enjoy.

Dramatis Personae

Astartes of the Deathwatch:


Kahn-Sarro: Squad Sergeant, White Scars Chapter

Rylath: Techmarine, Salamanders Chapter

Ezekiel: Devestator, Dark Angels Chapter

Kayzar Solaro: Tactical Marine, Raven Guard Chapter

Galmech Kaargul: Apothecary, Iron Hands Chapter

Iagos: Apothecary, Lamenters Chapter

Asani: Tactical Marine, Raptors Chapter

Artemis: Librarian, Lamentors Chapter

Members of the Inquisition:


Hurtz: Inquisitor, Ordos Xenos

Sorenzo: Inquisitor, Ordos Hereticus



Crew of the Corvandus:


Alrich Van Drachnolovic: Ship Captain

Argovix 241: Techpriest Engine Seer

Servitor 416: Skiff Pilot



Prologue

“Even Angels must face their own daemons...”

                                                                        -Inquisitor Hurtz

Wednesday, 9 March 2016

VIIth Legion WIP: Breachers Squad II

If you guys have been following the progress of my Imperial Fists, you'll know that i love these guys. Imperial fist breachers are so good to play with on the table, and so much fun to paint and convert.

a galaxy in flames

Thursday, 3 March 2016

The difference good terrain makes to your games and why you need it.

Everyone at some stage, most probably a tournament (well at least here in Oz), has played a game on a table that was, well.....lacking. Terrain was sparse or not painted and the general feel of the game was...meh.

Conversely i would like to hope that gamers have at least at some stage played a game on terrain that was sooooo good and realistic that it just drew you into the fiction you were playing there right on the table. This is the reason i so adamantly believe that terrain is one of the most important parts of a 30k game (any minis game really) for those who are hobby enthusiasts. Not so much for those who play WAAC or the tournament scene as they play predominately strategy and not so much tactics and tactics can be driven very heavily by terrain.

So before this devolves into a rant....let me tell you why i think good terrain is so important.

Wednesday, 2 March 2016

32mm bases are the ticket...


So i've recently acquired a batch of 32mm bases and have started the process of swapping my 30k stone men over to them. I am more than happy as they have allowed me to really to enhance the theme of the army with extra detail on the bases. 

a galaxy in flames

a galaxy in flames

Collapsed walls, razor wire, reo bars and blown out retaining walls gives these mins the realm look of trudging through shattered concrete defences.


a galaxy in flames

a galaxy in flames

a galaxy in flames

Monday, 22 February 2016

Veteran Tactical Squad






a galaxy in flames
a galaxy in flames
So I've changed tactics and gone for the approach of putting AAALLLLL my 30k stuff together first then painting them rather than assembling and painting a unit at a time. Partly because it means i can put more stuff on the table (though unpainted ....tsk tsk) and partly because i just get an overflow of cool ideas for other units that i just have to make happen.

One of those cool ideas was for a Veteran Tactical squad. Since Imperial Fists are supposed to be so awesome at their bolter skills i took that idea to the next level with the veterans. These guys are armed purely with their bolters and two heavy bolters with suspensor webs. The sergeant of course
has his power fist as by virtue of his rank, but these guys are all about the bolter.





The Veteran special ability i chose was sniper of course. Making these guys hit on 2+, with precise shot, wounding on no less than 4+, with AP2 on 6+ to wound. Makes these guys potentially nasty against a vast range of enemies. On lucky rolls they can end a small power armoured, cripple heavy infantry like terminators or battle automata.......even a primarch.



To give them a little veteran flavour, I've modified the bolters to look more speccy. bigger clips, scopes, targeters and shoulder straps. A few have even got bionic limb replacements to represent these guys have certainly been through the ringer and come out the other side tougher. Kinda keen to get these guys painted and finished soon so hopefully i'll have some finished pics soon.


a galaxy in flames
a galaxy in flames

a galaxy in flames



Wednesday, 3 February 2016

VIIth Legion WIP: Sigismund

1st Captain of the Seventh Legion.

a galaxy in flames

I love this guy!
....and he owns anything on the table with two legs and a heart beat short of a primarch. 

Sunday, 24 January 2016

Cool Stuff on Tanks.

Hi guys, Not a big thing to add today. I've been looking back over my tanks as I've been waiting between paint stages on other stuff and been thinking how much more "real life" kit vehicles of the legions would have on them. I'm pretty with legions being a larger and more supported war machine that such things like crew baggage and such would be less, though not totally absent.....but i got to thinking about other little details i could add aside from weathering that might add to the realness of tanks. Comms relays and aerials is one of the first that springs to my mind so i knocked up a few comms aerials to add to my vehicles. I magnetised them too to make transport simple and reduce the risk of snapping (even though they are made of flexi plastic)
a galaxy in flames
a galaxy in flames























What are some other "real life" details you'd expect to see on legion vehicles?