Wednesday, 11 June 2014

15 Minute Death Guard.

Macca here, and I want to bring you my 15 minute Death Guard. This model uses just 8 colours, which are:

-Base of 50/50 Screaming Skull and Ceramite white
-Shoulder pads 50/50 mix of Ogryn Green and Caliban Green
-Brass trim 50/50 mix of Balthasar Gold and Auric Gold
-Weapon and conduit on the pack are Ironbreaker
-Soft sponging with Tamiya XF-1 Flat Black (any black is fine)

I put together a video tutorial, however the video editor decided to pixilate the last 5 minutes, so rather then throw up an inferior video, I have just listed the paints. I also used Raw Umbar and Sap Green oil paint mixed together to give the model a wash. As you can see, this is incredibly simple paint scheme, and even including the decals the miniature only took 15 minutes. You don't need to be a master painter or a gun with the brush, you just need to paint between the lines. There is ZERO highlighting and zero blending on this model, yet it (at least in my eyes) perfectly performs the role of a standard infantry model.



As you can see, the oil paints give a real crisp-ness to the  rear armour plates where they overlap.

I dropped down to a lower angle on this shot just so you can see the simplicity of the battle damage.

So that's it, 15 minutes. What do you think, I'd especially like to hear from Death Guard players, do you have a simpler method? Do you like/dislike the colours? Let me know;

~Macca

Saturday, 7 June 2014

A Galaxy In Flames Tutorial: Applying Decals to Light and Dark Surfaces

Hello, Macca here, today at A Galaxy In Flames, we are going to look at decals. Personally, I love decals, I use them on every model, in every army, and I have done so since about 2012. A lot of people are really thrown off by them because they often are quite obvious, and this forces them to choose to freehand or use things like embossed shoulder pads instead. Well, today I am here to help you resolve this, by taking a step by step approach.

The Setup

So, for the set up, I have a clean cup of water, a bottle of Mark-Fit (a type of decal thinner by Tamiya, more on this later), Decal Fix (from Vallejo), a set of very fine tweezers (these can be picked up from any art hobby store), an old paint brush, a scalpal, and a set of GW decals. I have chosen these decals as they are a) our target audience; and b) they are a bit harder to apply then the newer decals or Forge World ones. I also am choosing to start with a pair of rhino doors. Personally, I find the larger decals more difficult then the small ones to apply, so that's why I have chosen these large surfaces. These doors have been spray undercoated and varnished. This is important as the varnish helps us to bond to the surface more easily.




To Start

As I just mentioned, varnish has been applied to the surface. It is important for us to wait till the varnish has properly dried, as we tend to pick up miniatures to apply decals, and unfortunately the varnish has only surface dried and we leave big fingerprints in our beautiful paint, or worst case, rub it off.

Next, I apply a droplet of decal set on each panel.


I then mix a little bit of water with it until it flows smoothly.


Next, I use the brush to coat the entire panel. You can just target the area you are going to apply the decal to, however I like doing it this way. Ensure you give it a few minutes to dry, you want it to lose the milky sheen.


Decal Set: Decal set is thinned with water, and dries clear. It will leave a slightly matte finish when dried, but otherwise dries clear. Once you wet it when applying the decal, it will actually re-liquify to a small extent. This allows our decal to 'sink' into the surface of it slightly, helping us to eliminate the hard edge of the decal. It also provides a much stronger bonding surface to bond to as it acts almost like a weak glue.

Next, we cut our decals out with a scalpel. We can cut exactly to the profile if we like, but I prefer to leave a tiny bit of 'clear' between the edge of my cut and the decal. The reason we cut them out is a) on Forge World decal sheets, they are often a single decal! If you don't cut it, it doesn't come off; and b) we can target a specific decal without having to soak the sheet. Safety note here, if you're 16 or younger, you might want to have some adult supervision, I can't name a hobbyist who hasn't cut himself badly with a hobby scalpel before.


I am choosing a Black Templar symbol for the black door, and a large aquilla eagle for the light grey door.


Once I have my decals, I then soak them in water with a quick dunk. I then lay the decals down, and gently apply some of my decal thinner.




Decal Thinner: It does exactly what the name implies, it 'thins' the decal chemically, which makes our edges thinner consequently. Thinner edges are easier to hide, and they will sink even easier into our decal set.


When you apply the thinner, you will know when it has done its job as the decal will 'shrivel' ever so slightly. The shriveled and wrinkled decal can now be applied.

The Application

I gently lift the decals with my tweezers, grasping an edge and slowly peeling them upwards and in the direction opposite to the side I first put the tweezers under. This is to stop the decal from tearing.








Note on rolling. Decals can roll up sometimes when we pick them up. If they do this, the side which is opposite to the direction of the curl should then be placed into a bit of water on a flat surface. It will then unfurl back to its original shape.

Next, a light coat of decal thinners is applied and gently brushed over the entire surface.



Once this has dried, we then smooth out the decal gently with a almost dry brush of thinner.



Next, we repeat our decal set step.




Once this has dried, we gloss varnish. The reason we varnish is that we need to seal the decal fully, as if it gets wet at this stage it will peel. Always seal your decals.



A quick note on this. I sprayed the black door a little too heavily, and unfortunately I wrinkled the decal with the seal coat. Damn. Anyway, I continued on, and I sprayed a matte varnish over next.


A gentle sponge was then applied with a little paint in order to slightly damage our decals. The reason we do this is simple: In real life, decals would be painted onto tanks and armour, so they would chip away or wear off whilst the paint beneath would be relatively undamaged.


So here it is, our pair of finished doors. On the left, the grey one came up perfectly, whilst I slightly messed up the larger decal on the right, it still would look effective on the vehicle. From here I would weather and battle damage both doors, and the decal would totally vanish into the panel.


So there we have it, my step-by-step approach to decals. This is a long process, but once you have it down, it only takes a few minutes per decal, and you can have multiple stages going on at once on a unit.

Also, if you are looking for further information, try The Painting Bunker YouTube Channel. This channel has some great little videos if you prefer them to pictures. I highly recommend checking this out at least once, as John's tutorials are simple and easy to follow.

That's all for now, if you like it, please let me know, and keep an eye out for us on our Facebook page. Thanks for reading,

~Macca

Thursday, 5 June 2014

Setting up a battlefield for 7th Edition.

Today, we are going to look at setting up a gaming table in 7th edition. The post is a little bit wordy, but I have added a bunch of home graphics to demonstrate the points I am making along the way. This is actually really simple, but often seems more difficult then it appears thanks to inept set up. I think we have all had horrible games against Tau and Eldar players on near-open tables. So, lets go through my process step by step.

The types of terrain:

We have multiple terrain types, some of which overlap.

-Open Terrain
-Buildings
-Ruins
-Difficult Terrain
-Dangerous Terrain
-Impassable Terrain
-Battlefield Debris
-Walls and Barricades
-Comms Relays
-Defence Lines
-Gun Emplacements
-Craters
-Imperial Statuary
-Rubble
-Tangle Wire
-Tank Traps

So, basically, a lot of options here. I like to break down most cover into the amount of area it covers, and the general theme of a table.

Basic themes are:

-Grassland (Tau Shooting Arena)
-Snow Fields
-Lava Fields
-Desert Wasteland
-Mountain Pass
-Urban Rubble
-Woodlands

Games Workshop itself defines the battlefield as: "The battlefield is usually a flat surface on which scenery models are placed and over which the armies fight. The battlefield can be of any size from 2' by 2' upwards. We recommend that it not be more than 6’ wide at any point, as tables that are wider than this can limit the ability of players to reach models in the centre of the battlefield. Battlefields are most often rectangular in shape, but can be square, round, L-shaped, or whatever other configuration is agreed upon. A Realm of Battle board makes an excellent battlefield, but a typical dining table will suffice. The battlefield is considered to be ‘open ground’ for all rules purposes. A unit cannot voluntarily move or be placed beyond the table edge unless it, or the mission you are
playing, has rules that specifically say it can choose to leave the battlefield."

So, basically, it can be any shape and is open until you put terrain on it, and you can't leave it. Cool. Lets use this as the basis of our 'Digital Table'.

The Digital Table:

Notice how I didn't pick an L-shaped table...

Here we have the table, a 6' by 4' table. Seeing as it's a grassy table, I think that a 'Woodland Theme' is the way to go. So, with the advent of 7th Ed, the old 6th ed System of placing terrain is gone and has been replaced by the new 'do whatever you like' system, which I am sure will generate some great arguments between Tau and Nid players in 40k. Today we are going to avoid this problem by keeping it simple and following a few principles.

No. 1: LOS Blocking.

We want to have a few objects placed centrally which block Line of Sight (LOS, get used to it, I use this a lot through the article). These can be anything from dense woods to rocky outcrops. The idea behind large LOS blocking objects is that we don't want someone to place their ranged firepower in such a way that they can completely dominate the battle with little effort. Sometimes, this is unavoidable, but generally, a few big objects will do the trick.

Marine shown for scale purposes. Marines do not make good terrain.


Here we have something which is ideal, you can see the scale of it, so lets place it on our board. I am going to use three of these.


No. 2: Assorted Semi-LOS Blocking.

This is stuff like forests, rocks, maybe a few barricades. We want to further block Line of Sight using these, but not to such a degree that you cannot see through it. This is important as it stops a lot of the mid-range firepower which causes the majority of damage. The last thing you want is to emerge from cover in your turn one only to be decimated in the open. This terrain gives you a fighting chance.

Citadel Forest.

Now, lets place these on our board. As you can see, there are more of them, and these take up that little bit more room, restricting Line of Sight a little bit more.



No. 3: Minor Terrain.

This is just things like barricades, more open woods and craters. This sort of terrain offers very little cover, but it helps to close up large open areas. I find it quite fun as players who end up in each others territory can use it to their advantage, such as forcing enemies to charge through difficult terrain to reach them.

Citadel Battlefield Debris







With this added, we now have a fully set up Digital Table.






Ideally, we are keeping 1-3 terrain pieces per 2'x2' section, not including overlap. As this is a woodland table, I have chosen not to use barricades, however these could be used to add a few more bits of cover in the larger patches. We now have a combination of:



As you can see, the final design suits all three main deployment types, Dawn of War, Hammer and Anvil and Vanguard, as the terrain is not weighted in any one direction. I have seen tables that look like Omaha Beach from the start of Saving Private Ryan, nobody wants to be in open ground whilst the other guy gets to deploy in a fortified bunker complex do they?

A further point of note with this type of table is that it leaves plenty of areas where fortifications may be set up, if they have been purchased by either side. The large LOS blocking terrain will still effectively hamper most fortifications, with units placed on top of the Fortress of Redemption or the Bastion possibly able to draw LOS, but the vast majority of units will not.

Here is an example of a gaming setup that Cat and I were using in late 6th. Note that the terrain is not weighted overly to any one side, with 3 large structures all located in the centre of the table, and only a single large structure at one end, balanced out by multiple barricades at the other end of the table. (Note the craters placed to denote blown up vehicles, something 7th has decided to dump. I kinda miss this.)


This is a simple example of a gaming table, and I just pulled it from one of my picture folders for demonstration purposes. You don't need a lot to make a nice gaming table, just a painted 6'x4' board, and a few bits of painted terrain and you can do amazing things. We will of course go into building the actual terrain for tables from start to finish in later articles.

Well, that's it for now, my state-of-the-art paint based graphics have hopefully demonstrated the basics, and we WILL expand upon this in future articles. Until next time,

~Macca

Tuesday, 3 June 2014

A Galaxy In Flames Tutorial: Weathering and Battle Damage on Infantry

 I have been approached quite a bit lately about painting battle damage and weathering miniatures, including today by Ty over at the Traitors Hand blog. I have covered the topic in the past on vehicles, but today we are looking at the infantry themselves. These models can be much harder, as too much work with the sponge, brush or weathering powders can cause us to lose the detail of the model beneath. So, where shall we start?

Weathering: Dusting.

Ok, when we are dusting models, we want to keep it low down. Here I have used an image of an Imperial Fist from HH book III and drawn some very obvious red circles. Within this area is where we want the 'dusting' to occur.


So here is the 'dusting' applied to an Alpha Legion model, in this case MK IV. I have chosen to use rotting flesh, as it gives a good 'tint'.

Tint? Ok, when I say tint, we are referring so a paint that is applied so thinly to a model that the basecoat still shows through to some degree. If you don't tint, then a weathering colour comes on too strong and you risk the dust looking either like mud, or, worst case it will look just like the model has different coloured legs.




The application process for dust is usually done in one of two ways: Weathering powders, or airbrushing. This isn't to say that it cannot be done with a brush, but it really is much more difficult as a brush tends to 'streak'.

To apply a powder:

I am (pretty much as always) using a Secret Weapon Miniatures powder. I find Forge World and Tamiya work great too, (Tamiya is a thicker powder, almost like it's slightly wet, so it applies a bit differently) however, I just think of SWM as old faithful.


The brush is just like the little make-up applicator that most women use. I mentioned in my last weathering article that  you shouldn't take one from your girlfriend as she will likely make life hard. This still applies. Don't do what Donny Don't does.

I just get a bit of powder on each end of the brush and apply it gently to the miniature. To seal it, a really gentle airbrushing of white spirits or just a straight out spray varnish will do the trick, however, do be warned that it will remove most of your good work, so multiple coats WILL be required.


See, super simple brown dusting, yet the grey colour beneath shows through. This is what you want, as it is clearly just 'dusty', hence, the grey has been 'tinted'.


Battle Damage

Who here knows someone who over does sponging? I know. Sponging is great, if you use it well. I am not going to place any Googled images  up, but I then we all have seen armies that are so weathered that they really have lost the armour beneath the damage. This is WORSE then doing super GW highlights, as all the skill and effort you put into the original model has been lost.

Lets start with the basics, where do you weather? Cue Imperial Fist number two:



As you can see, I have used my red circles to denote the 'yes' zones. Why have I chosen these areas? Well, as an ex soldier myself, I know the bits that get damaged. Knees, elbows, hands, and any protruding areas around the ribcage, as well as the occasional scuff on the helmet. Also, you tend to bump into a lot of things when you're wearing a pack, as you slump with it, lean against walls and use it as a prop when sitting, so the edges of that can be hit too.

To start with, we have a torn up bit of sponge. This is about the size of my thumb nail, and is rough. Rough is great because it gives you an uneven effect, whereas a neatly sliced sponge gives a repeating pattern.


Next, we sponge our chap.

Note that we are very gentle with our sponge. This keeps the chips small and realistic. If you have too much paint or press too hard, it just smudges. A quick tip to know if you have too much paint is that if you dip the sponge, you should be able to clearly see the profile of the sponge, if it's soft and rounded, then you have too much paint and need to wipe some off.

To get a realisitc effect,  you want to use multiple tones. This represents the paint chipping through layers and adds depth. The human eye is very adept at picking up things that don't look right at a glance, so make sure you do this well.


As you can see, the model has utilised both types of weathering, dusting and battle damage chipping. Now we have a reasonably realistic looking model.

Colour Palette and Handy Tips


Ok, there are a lot of colours, (again, it's spelt with a 'u' America, flippin' learn it) so picking the colour to weather with is very difficult. As I said before, you want to use multiple colours for depth, so here's a few pointers:

-Don't use like-colours. If you are painting a red model, you don't want to use red. If you're painting green, well, same again. The only exception to this is if you're painting vehicles, as the extra size lets you work with this, so unless you're a gun painter, stick to the basics.

-Pick colours that contrast. You want a colour that is far enough away from your base colour that it sticks out very obviously. This is key as it means you need less sponging to make it stand out from the model, saving your paint job. An example is yellow on black.

-For the 'oversponging' that is, the sponging done over the first layer, pick something that is a different shade as this enhances the depth. An example is the Alpha Legion marine above, his knee uses gentle greys, which are tonally different to the blue armour, followed by the darker near-black.

-When sponging over decals, use the armour shade. Why? Well, look at any real symbol on a vehicle, it is often half worn away, as it is an extra layer over the existing paint job. Treat models the same.

Here's my Alvarex Maun. He has light grey chipping on his knee, but on his shoulder you can see a mix of black on the white area and grey on the black. This is so both areas have contrast.

I stole this picture from Keepy for another post, but I will use it here as it demonstrates multiple colours again. We have lighter metallics on the clawed hands, and multiple tones of grey on the red and black armour plate edges.

So, I have given you the basics for doing battle damage now. I sincerely hope that people get something out of this, because believe it or not this article was actually quite hard to write. This is always the hard part of any tutorial. Picking up the tools and doing the job is easy, but taking the chance to write a step-by-step approach can be really difficult. Simplicity is the key, and I have tried to make it as simple as possible. If anyone has any thoughts about the article at all, especially if they try these techniques, I would love to get some feedback and even a few pictures. If you do have pictures, post them on our Facebook page.

For anyone who was curious, I have a special mix of tools which help me to write every article and to articulate my thoughts:


That's all for now, Macca.

Sunday, 1 June 2014

Macca on Tactica: Introducing the Dick Lists

Little Billy. 

That prick is back. Yes, it's little Billy. We all know him, we all hate him. What's little Billy doing now? Well, little Billy seems to have a new edition to play, and he is furiously writing lists. Lucky for us, Billy mostly likes to stick to 40k, so he spends much of his time at the moment working on daemon armies that summon over 50 models a turn.

Unfortunately, he also seems to like to get in the quick game of Horus Heresy every now and then, but we don't have the heart to tell our little 14 year old power gamer to piss off. Instead we have to put up with his shit, as well as dealing with his WAAC (win at all costs) attitude.
 
Thus, Keepy approached me the other day with an idea of his, something we like to call 'dick lists'. These are lists that are designed to maximise and capitalise, using the points limits and your Legion rules to create a list that wins every game by literally sucking the fun out of it like a vampire that feeds on happiness. Or a politician. We have touched on this in the past with Macca on Tactica, hinting at how an army can be built that just seems to be anathema to the hobbyist, and today we are going to look into the subject a little more.
 
Introducing: The Flying Circus of Douche

So, earlier this week pointed out that a mate of mine came up with a list, at 1000 points he was running a Primis Medicae on Scimitar Jetbike, 2 squads of tac marines and the rest of the points were jetbikes, with a few volkites on the bikes. This is about as simple as it gets, that's 10 jetbikes with T5, 2 up saves, feel no pain, and here's the shooting:

3x BS5 S5 AP4

18x BS4 S5 AP4
12x BS4 S6 AP4 volkite (roll an extra armour save for every failed save)

As a side note, it's called the flying circus of douche as the jetbikes look like douches... coincidence? Well, probably.

Of course with the advent of 7th edition, y'know, like 2 years early at least, this list isn't quite as good as the jink save is not as efficient now. That said, who is sticking their hand up wanting to play this list? Not too many.


Now my friend who played with this list doesn't run it anymore, he simply isn't Billy, he just wants to have fun, but unfortunately, these lists are out there. Being run by Billy.

What can I do to ensure I don't become Billy?

Well, it's simple really, I like to treat it as an exercise in NOT min maxing. We are not playing 7th edition Unbound Lists, we are using the Horus Heresy books, which explain deployments, setups, etc as well as FOC's and the like, so we really just have to stick with that. This is good, because it stops people getting too crazy with their list building.

I like to use a little rule, which is not filling out any slot more then I have filled out on troops. In my typical army, this means I will be running 3-4 troop choices, backed up with 1 HQ, 1 elite, 1 fast attack, and 1 heavy support. This is my 1500 point setup.

Example:

HQ: Alvarex Maun

Elites: Destroyers with Jump Packs
Troops: 2x tactical marine squads, 1x tactical support marine squad with a drop pod
Fast Attack: Storm Eagle
Heavy: Sicarian Tank

The list is competitive. It has a single HQ, who is a buffer to the army, it has multiple scoring units which are enhanced by my Legion tactics, Warlord Trait and special rules. The Elites also fit the theme, as I am Raven Guard, so once more the Legion tactics work well. The Storm Eagle has more chance of coming into play when I need it to, thanks again to the HQ, and it provides me with both a transport option and my primary anti-air. The Sicarian is just a great all-rounder. It allows me to be able to take on units all the way up to Land Raiders, however it's designed primarily to take on medium armour and long ranged threats. Worst case, it's also a backup AA unit.

This is the sort of army I love. I have a little of everything, but nothing overwhelming in any one area. It is important for players to know that although you have the ability to fill out any one area of the Force Organisation Chart, you don't need to. In fact, you might a) enjoy the game less for it; or b) actually not go as well as you were planning in certain missions.


I guess it brings me to this: 


It's up to the player at the end of the day, as I have always said, to make the right list. Billy is going to keep min-maxing regardless, bringing a Lord of War as soon as he hits 2000 points, and the biggest one he can fit in for that matter, to go with his army of terminators thanks to his Rite of War. 

Just remember this: Billy needs to win, because it's making up for something else his personality lacks. He may not really be a bad person, but someone who needs to win everything is making up for something.

In closing this small article, over the coming few months, we will be displaying a few lists we feel aren't in keeping with the heart and soul of the game, so keep a look out for little Billy and his shenanigans. 

~Macca